A little history about the rusty ones
"When the Artificial Intelligences tasked with terraforming the desert world rebelled against their creators, the world’s settlers were forced into war with the machines. With all communications lost with Earth, the people of Neyda fought alone to reclaim their world."
Who are the rusty ones?
For decades, various models of robots played crucial roles in the terraforming and construction of Neyda's first city, and you’ll find them in the game.
The most widespread and numerous model before the great disaster was the humanoid robot, designed primarily for service tasks. These robots were integrated into every aspect of life in Neyda with different variants of which we can find some in the game, because not all of them worked connected to the main network, thus avoiding infection of their systems, allowing them to continue their original duties even decades later.
Another prevalent model is the heavy-duty robot, built for construction, mining, and other hazardous tasks that demanded durability and strength.
For tasks requiring greater precision and agility, light work models were employed, effectively completing the basic workforce lineup.
These robots were produced in large numbers and serve as basic enemies in the game, often attacking the player or their base. However, underestimating them as the only threats would be a grave mistake.
Among the most dangerous models is the security robot. During the early stages of Neyda’s terraforming, there was a very hostile fauna on the planet, so different specific robots were created to deal with them. While most of these models were discontinued after the threats were neutralized, some persisted through the great disaster. The security robot, with its speed, saw-equipped arms, and powerful attacks, was once plentiful and remains a formidable foe.
Another significant threat comes from advanced repair robots. These maintenance units, although heavily corrupted, pose serious challenges to players. They have the ability to reactivate fallen comrades and repurpose them as suicide drones, making them a critical threat to base defenses.
Lastly, excavation robots, similar to the heavy-duty models, are incredibly resilient, heavy, and extremely dangerous, making them a top-priority target for players.
From a gameplay perspective, these last three robots are designed to create scenarios that require active player intervention. The security robot is a direct threat to the player's character, the advanced repair robot endangers the base’s defenses and resources by using dropped enemy resources to create more threats, and the excavation robot is a constant menace to the entire base, ignoring the player to focus on attacking structures.
I hope this blend of lore and gameplay insights has sparked your interest.
Beacon of Neyda
Build where you want - Defend what you can.
Status | In development |
Author | Ghost Creative Studio |
Genre | Strategy, Action |
Tags | 2D, Atmospheric, Indie, Pixel Art, Post-apocalyptic, Side Scroller, Singleplayer, Tower Defense |
Languages | English, Spanish; Latin America, French |
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- Beacon of Neyda Dev Diary #8Feb 01, 2024
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