Beacon of Neyda Dev Diary #12



I'm back with possibly the last dev diary before launch... Christian here, and you can't imagine how long I waited to say this.

Development Status

Since the last post, there have been some changes that made the process of finishing the game slower. The reality of being an indie game can be complicated at times, but we've reached the stage where we're starting to add final translations to the game while doing the necessary revisions to make sure everything is running smoothly.

We're fine-tuning mechanics, fixing bugs, and making some changes to the game art. This allows us to move on to the next stage, which is inviting you to fill out the form HERE for a closed test (we will select about 20 or 30 people only). We hope it will be one of the last tests before launch. I have to warn you that people who support us or supported us at some point on Patreon have a separate reservation for the test and will receive a key via DM on Patreon. So there is no need to fill out any forms for them.

But that's not all. When we launch this closed test in the coming weeks, we'll also be updating the demo, which remains free for everyone. As I mentioned in the previous post, this will be the final update to the demo, but it will include all the changes and adjustments we've made so far.

We hope that the feedback we receive during testing will be enough to make the final adjustments and announce a concrete release date.

It's been a long road, and we're finally reaching the end.




And after the launch... what?

So, what are our plans after launch? Several ideas and content have been left out due to a lack of funding. Our plan is to continue adding content through continuous updates, for example, by adding more gameplay options and modes. Also, possible story DLCs, with mechanics or content not included in the initial launch version.

So there will be more content after the launch. We're also already thinking about what future project to pursue next. We have several options: finishing projects we've started and prototypes that exist, or starting a completely new project. We're not sure yet, so I invite you to follow us on our social media to stay up-to-date.

And that's all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

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