Beacon of Neyda Dev Diary #10




It's been a while since the last dev diary, Christian here I am to clear up some doubts and announce a few things.



Let's deal with the elephant in the room first. So yeah, we did a Kickstarter and the game didn't meet its goal.

Does that mean the game isn't going to be made?

Of course not, the production and development of the game continues as we had planned. But some extra things we would have liked to have in the game at launch aren't going to be present. Maybe we can add them later via updates.

Not meeting the goal means there is no audience for the game?

Again, no, the failure of the Kickstarter is due to several factors, the main one being the poor publicity it had, since not having a marketing budget for the game and not being able to reach more people was very likely to end with that result. Another important factor is that we couldn't give all the time necessary to be behind the campaign, since we had to continue with the development of the game.

But what will be the future of the game?

Development continues, the feedback we had on the demo from the wonderful people who joined our community, helped us to fine-tune and improve many things. So the game will be released in the coming months, the date will be announced after securing certain development milestones,



Announcement: Steam Deck and Linux support
This is something we had in mind for quite a while now. We hope to be able to come out on day 1 with full support for Steam Deck and Linux (SteamOS is based on Linux so support for one extends to the other).

The biggest challenge at the moment is that we don't have the necessary hardware to test all its functions so we depend on other equipment that uses Linux systems to emulate how it works.

Currently our demo has support for Linux and is working correctly on Steam Deck according to users who were able to test it on this console.



Development Status
In terms of development we are moving forward at a good pace, despite having some delays in terms of art, but at the programming and design level we are doing well, we are going to start testing the new levels to see if the mechanics of each new level work correctly.

The demo will be updated the day after this dev diary is published, which brings with it some reported bug fixes, visual corrections and balance adjustments.




And that's all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

JOIN THE COMMUNITY Follow us in our Discord community for more news and development progress.

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